Sunday, December 5, 2010

Wind up toy - walkcycle through expressions


The walk cycle of this wind up toy is driven exclusively by a single rotation channel. This was achieved by implementing a system using proxies and expressions.
The goal is to have a rig that allows the user to populate a scene with multiple toys without having to go through the burden of individually adjusting keyframe animation of a machine.
A controller circle's rotation drives the complete walk cycle. The controller also offers additional system parameters should the user choose to change them.

I would like to add that I started this project with no previous knowledge in Mel scripting.
Please see documentation for more details.

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